Connected Device User Experience design is a trifecta blending of The Device (hardware enabling a function), The Service (providing the value), and The App (a user interface, providing access). Connected Devices are the NFL of the UX world - very hard to get right and unforgiving when it fails. Our background has taught us that we're going beyond connecting digital platforms - we're connecting people. To do that successfully we need to address these eight challenges.
Read MoreCollaborative efforts have armed us with the tools needed to not only design and build our client’s ideas, but also give them the means to succeed beyond deployment, to grow their brand on a variety of platforms. We’re committed to helping our clients build a marketable product, designed to their specific promotional and growth goals.
Read MoreDont™ is a native application that enforces safer, undistracted teen driving by allowing parents to establish rules for their child to follow on their mobile device and monitor for unsafe driving behavior. More than simply illustrating a logo, we collaborate with our clients to develop a visual identity that matches their unique vision.
Read MoreUnderstand the differences between a Web app, Native app, and Hybrid app, and use our framework for determining the right model for you and your project.
Read MoreKnow how spaghetti always seems to taste better on the second day? The reason is simple: the pasta absorbs a lot of the moisture and some of the sauce. When you re-heat it, it retains the flavor without being as "wet" as the day before. Prototyping is one of the most powerful steps in the design process. It melds together your research, flow, and visuals, giving a soul to your idea. We will discuss two methods we use for prototyping, highlighting the strengths and weaknesses of each approach.
Read MoreWe are thrilled to have received this Clutch Leader Award! Being chosen out of the thousands of agencies listed on Clutch is no small feat, and we look forward to remaining on top for years to come!
Read MoreClients ask: “...tell us about your process or design principles.” I am going to do something far more valuable: I am going to write about what has worked and what has not worked. In the weeks ahead, I will post a series of bite-sized articles that encapsulate the life-cycle of product design and user experience (UX), across a variety of industries, with clients both large and small, with consumer and commercial projects.
Trust me: you will have fun reading these and you will learn something new.
Read MoreCreating a great user experience takes a combination of leadership, customer insight, workflow analysis, visual design, and precise front-end coding, followed-up with careful user observation. It takes an experienced team that tips the scales in favor of skill-sets over dedicated employment.
Read MoreShould a client be willing to use a remote, specialized design team, there are guidelines to making this work. Guidelines that work for the client and the design team, whether you are working both on-site and remote, or exclusively remote.
Read MoreOur Design Firm has grown by adding a new Design Associate to the ranks, as well as winning new clients. All things which sound good ... on the surface.
Read MoreAn Ounce of Prevention is Worth a Pound of Cure. To avoid team dysfunction, I have learned to do two things:
1. Push decision responsibility far down into an organization by creating many small teams, even as small as 2-persons, with a dedicated team leader;
2. Carefully separate the roles of Team Lead from Manager and communicate expectations for each role.
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